wordTileScoreChimeAscending.java
package com.example.project.models.gameScreens;
import com.example.project.services.GameSoundPlayer;
import java.util.List;
/**
* plays a note from the F major scale ascending in pitch each time for a nice score combo sound.
*/
public class wordTileScoreChimeAscending
{
private final GameSoundPlayer F_4 = new GameSoundPlayer("/com/example/project/Sounds/scoreSounds/F_4.mp3");
private final GameSoundPlayer G_4 = new GameSoundPlayer("/com/example/project/Sounds/scoreSounds/G_4.mp3");
private final GameSoundPlayer A_4 = new GameSoundPlayer("/com/example/project/Sounds/scoreSounds/A_4.mp3");
private final GameSoundPlayer Bb_4 = new GameSoundPlayer("/com/example/project/Sounds/scoreSounds/Bb_4.mp3");
private final GameSoundPlayer C_4 = new GameSoundPlayer("/com/example/project/Sounds/scoreSounds/C_4.mp3");
private final GameSoundPlayer D_4 = new GameSoundPlayer("/com/example/project/Sounds/scoreSounds/D_5.mp3");
private final GameSoundPlayer E_4 = new GameSoundPlayer("/com/example/project/Sounds/scoreSounds/E_5.mp3");
private final GameSoundPlayer F_5 = new GameSoundPlayer("/com/example/project/Sounds/scoreSounds/F_5.mp3");
private final GameSoundPlayer G_5 = new GameSoundPlayer("/com/example/project/Sounds/scoreSounds/G_5.mp3");
private final List<GameSoundPlayer> theCMajorScale = List.of(F_4, G_4, A_4, Bb_4, C_4, D_4, E_4, F_5, G_5);
private int currentNote = 0;
/**
* resets back to 0.
*/
public void reset(){
currentNote = 0;
}
/**
* plays the note then increments the int index.
*/
public void playNextNote()
{
if (theCMajorScale.size() == currentNote){
reset();
}
theCMajorScale.get(currentNote).play();
currentNote++;
}
}