UpgradeTiles.java
package com.example.project.services.shopItems;
import com.example.project.models.tiles.UpgradeTile;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
/**
* Static class to store all the possible upgrade tiles available in the game.
*/
public class UpgradeTiles
{
private static final List<UpgradeTile> upgradeTiles = Arrays.asList(
new UpgradeTile("Simplicity", "Add +1 to multiplier for every empty letter slot in the word.", "/com" +
"/example/project/upgradeTileImages/Monk_Free/Monk_29.png"),
new UpgradeTile("Chain Reaction", "+1 score multiplier for every consecutive sequence of letters in " +
"alphabetical order.", "/com/example/project/upgradeTileImages/Engineer_Free/Engineer_17.png"),
new UpgradeTile("Silent Killer", "Words ending with a silent āEā gain +5 bonus points.", "/com/example/project/upgradeTileImages/Hunter_Free/Hunter_15.png")
);
private static final Random random = new Random();
/**
* Gets random upgrade tile.
* @return returns upgrade tile.
*/
public static UpgradeTile getRandomUpgradeTile()
{
var randomNum = random.nextInt(0, upgradeTiles.size());
return upgradeTiles.get(randomNum);
}
/**
* Gets the upgrade tile at index.
* @param index tile to get.
* @return an upgrade tile model.
*/
public static UpgradeTile getTile(int index){
return upgradeTiles.get(index);
}
}